Cozmo Play Games - 2025
Sound design and implementation for online slot games, focusing on UI feedback, player engagement, and reward-driven audio systems.
Worked within a production environment, collaborating with designers and developers to create cohesive and responsive audio experiences across multiple game features.
​Due to NDA restrictions, specific project details and assets cannot be publicly shared.
Technical Approach
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Implemented audio using Wwise, including event-based systems and sound banks
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Designed tonal systems to ensure consistency across all game elements
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Applied layering techniques to reinforce reward feedback and player progression
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Optimized audio assets for performance across mobile and web platforms
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Ensured loudness consistency and clarity across all assets
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Structured audio pipelines for efficient integration and iteration
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Applied psychoacoustic principles to enhance perceived reward and feedback
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Organized and tracked audio assets using structured spreadsheets to support efficient pipeline management
Responsibilities
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Designed and implemented UI sound systems (buttons, interactions, feedback)
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Created audio for gameplay events including spins, wins, bonuses, and rewards
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Developed cohesive tonal sound palettes across different game experiences
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Designed layered sound effects to enhance player engagement and reward perception
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Collaborated closely with designers and developers to align audio with gameplay and visuals
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​Created and maintained spreadsheets to track and manage audio assets, ensuring consistency and organization across projects
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Maintained structured and organized audio asset libraries
Tools
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Reaper
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iZotope
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FabFilter
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Sound libraries
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Massive
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ANA
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MeldaProduction
Shrapnel - 2024
Worked on sound design for a competitive 4v4 FPS, focusing on creating impactful and responsive audio to support fast-paced gameplay.
Contributed to the development of weapons, movements, ambience, volumes, and feedback sounds, ensuring clarity, consistency, and strong player feedback during combat scenarios.
Responsibilities
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Designed and edited SFX for weapons and gameplay interactions
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Created layered sounds to enhance impact and responsiveness
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Ensured clarity and balance of audio elements in combat scenarios
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Maintained consistency across the game’s sonic identity
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Contributed to player movement audio systems
Technical Approach
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Layer-based sound design (transient, body, tail)
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Frequency balance optimization to avoid masking in dense combat scenarios
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Variation techniques (pitch, timing, layering) to reduce repetition
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Loudness consistency across assets for cohesive playback
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Integrated and tested audio within Wwise and Unreal Engine environments
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Designed assets with real-time implementation and scalability in mind
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Basic understanding of event-based systems, triggering, and in-engine behavior
Tools
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Audiokinetic Wwise
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Unreal Engine 5
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Reaper
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iZotope
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FabFilter
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Kilohearts
Kitty Moon - 2021
Sound design for a game jam project focused on delivering clear and responsive audio feedback to support gameplay.
This project marked my final game jam contribution before transitioning into professional game audio, consolidating my approach to gameplay-driven sound design.
Responsibilities
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Designed sound effects focused on player actions and gameplay feedback
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Created responsive audio cues to reinforce player interactions
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Ensured consistency across all sound elements
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Integrated audio into Unity using its native audio system
Technical Approach
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Focused on clarity and responsiveness in core gameplay interactions
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Designed audio to support player feedback and moment-to-moment actions
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Balanced sound elements to avoid clutter and maintain readability
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Structured assets for quick implementation within a game jam workflow
Tools
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Ableton Live
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Unity (built-in audio system)
Lulu y sus slimes - 2021
Sound design for a 2D interactive game developed during a game jam, focused exclusively on creating gameplay-driven sound effects.
The project involved designing responsive audio for player interactions, ingredient handling, and defensive gameplay mechanics, supporting clarity and engagement in a fast-paced environment.
Responsibilities
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Designed sound effects for player actions, ingredient interactions, and defensive mechanics
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Created responsive audio feedback for gameplay events and player inputs
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Developed a consistent sonic identity aligned with the game’s style
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Collaborated with the composer to ensure cohesion between music and sound design
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Integrated audio into Unity using its native audio system
Technical Approach
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Focused on clear and immediate feedback for gameplay interactions
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Designed sound cues to support player actions and game state changes
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Balanced multiple simultaneous audio elements in a fast-paced 2D environment
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Structured assets for efficient implementation within Unity
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Prioritized readability and responsiveness over complexity due to time constraints
Tools
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Ableton Live
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Unity (built-in audio system)
Catzzle - 2021
Audio design for a first-person puzzle game developed during a game jam, focused on environmental interaction and player exploration.
The project centered around creating an immersive and responsive soundscape to support puzzle-solving mechanics and guide the player through the environment.
Responsibilities
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Composed original music to support atmosphere and exploration
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Designed interactive sound effects for puzzle elements and environmental interactions
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Created audio feedback to guide player actions and reinforce puzzle mechanics
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Developed a cohesive sonic identity aligned with the game’s tone and narrative
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Integrated audio into Unity using its native audio system
Technical Approach
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Designed interactive audio systems tied to player actions and puzzle states
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Used sound cues to support player guidance and environmental awareness
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Implemented 3D audio elements to enhance immersion in a first-person perspective
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Balanced ambient and interactive sounds to avoid player confusion
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Structured audio assets for efficient implementation within a short production cycle
Tools
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Ableton Live
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Unity (built-in audio system)
La Ciudad Oscura - 2021
Audio design for a retro-style game developed during a game jam, including original music and sound effects created within a short production timeframe.
Focused on delivering functional and cohesive audio to support gameplay and atmosphere.
Responsibilities
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Composed original music aligned with the game’s aesthetic
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Designed basic SFX for gameplay interactions and feedback
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Ensured consistency between music and sound effects
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Integrated audio into Unity using its native audio system
Technical Approach
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Focused on simplicity and clarity due to time constraints
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Designed audio to match retro style and gameplay pacing
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Organized assets for quick and efficient implementation
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Prioritized functionality and responsiveness in core interactions
Tools
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Ableton Live
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Unity (built-in audio system)
El Viaje - 2021
Audio design and voice integration for a first-person interactive experience, focused on environmental immersion and spatial audio.
The project emphasized the use of 3D sound to enhance player interaction with the environment, alongside voice recording and processing to support narrative elements.
Responsibilities
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Composed original music to support atmosphere and pacing
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Designed environmental and interaction-based sound effects
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Recorded, edited, and processed voice-over for in-game use
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Implemented spatial audio using 3D emitters in Unity
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Balanced audio elements to enhance immersion and player orientation within the environment
Technical Approach
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Implemented 3D positional audio using Unity’s spatial audio system
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Designed sound emitters based on player proximity and interaction
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Processed and cleaned voice recordings for clarity and consistency (EQ, noise reduction, dynamics)
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Created immersive soundscapes combining ambient, interactive, and narrative elements
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Focused on spatial awareness to guide player perception within the environment
Tools
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Ableton Live
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Unity (3D audio / spatial audio system)
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iZotope RX
Go Fishy Go Goldie - 2020
Audio design for a 2D game developed during the Ubisoft Game Jam, including original music and sound effects created under tight time constraints.
Focused on delivering clear and responsive audio feedback, as well as adaptive music that evolves across gameplay levels to support progression and pacing.
​Developed within a 48-hour production cycle, requiring rapid iteration and decision-making.
Responsibilities
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Composed original music with variations to reflect gameplay progression
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Designed and implemented basic SFX for UI, player actions, and game events (jump, death, start)
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Created adaptive music transitions between levels
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Ensured responsive audio feedback to support player actions
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Integrated audio into Unity using its native audio system
Technical Approach
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Designed adaptive music systems with variations across gameplay levels
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Structured music to transition smoothly between different game states
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Focused on clear and immediate audio feedback for core player actions
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Organized and implemented audio assets efficiently within a 2-day production cycle
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Prioritized clarity and functionality under rapid development constraints
Tools
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Ableton Live
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Unity (built-in audio system)
El Péndulo de Newton - 2020
Full audio design for a 2D platformer developed during a game jam, including original music composition and sound effects.
The project focused on supporting gameplay progression and transformation mechanics through audio, reinforcing player feedback as the character evolves by collecting dark matter.
This project marked the beginning of my transition into game audio, combining music and sound design within an interactive context.
Responsibilities
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Composed original music to match gameplay progression and atmosphere
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Designed and implemented SFX for character actions, interactions, and transformation events
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Created audio feedback systems for collecting dark matter and player evolution
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Developed a cohesive sonic identity across music and sound effects
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Integrated audio into Unity using its native audio system
Technical Approach
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Designed audio to support gameplay progression and transformation mechanics
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Used layering techniques to reinforce character evolution and state changes
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Created contrast between ambient, neutral states and empowered player states
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Structured audio assets for efficient integration within Unity
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Focused on clarity and responsiveness despite limited development time (game jam constraints)
Tools
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Ableton Live
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Unity (built-in audio system)