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EN/ES Localization Audio Pipeline Demo (Unreal Engine + Wwise + Python)

I finally wrapped up my EN/ES Localization Audio Pipeline Demo in Unreal Engine + Wwise. 🔊

For this demo, I created and implemented:
• 80+ localized VO lines
• An Excel dialogue database to track language, character, category, line type, variation, filename and status
• Python scripts to automate filename generation, asset copying/renaming and Wwise-ready folder preparation
• Clean VO exports organized by language and character
• Wwise localized sources using shared events instead of duplicating logic
• Runtime language switching in Unreal through Wwise audio culture
• Interactive VO triggers, UI feedback sounds and ambience events inside the level

Built with: Unreal Engine · Wwise · Python · Excel · Reaper · iZotope RX

Implementation (Wwise & UE5)

Audio Design - 2024

Audio Design - 2023

Implementation (UE5 & Metasound)

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