top of page
1709120036112.jpeg

Explore my sound design work applied to gameplay

Explore audio implementation in Wwise and Unreal Engine

Pablo Flores Alosi

Interactive Audio Systems

Technical Sound Designer focused on creating immersive and responsive audio systems for games. I specialize in designing, implementing, and optimizing interactive audio using tools like Wwise, Unreal Engine, and Reaper. With a background in music and sound engineering and over 9 years of experience, I bring both creative and technical thinking to build audio that not only sounds great, but works seamlessly within gameplay.

Sound Design Showreel

bottom of page