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Explore my sound design work applied to gameplay
Explore audio implementation in Wwise and Unreal Engine


Pablo Flores Alosi
Interactive Audio Systems
Technical Sound Designer focused on creating immersive and responsive audio systems for games. I specialize in designing, implementing, and optimizing interactive audio using tools like Wwise, Unreal Engine, and Reaper. With a background in music and sound engineering and over 9 years of experience, I bring both creative and technical thinking to build audio that not only sounds great, but works seamlessly within gameplay.
Sound Design Showreel



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